Since there are 48 players, the season was divided into 2 stages.

In the first stage, players will compete with each other in 4 groups 12 players each. I wanted to transmit drawing of groups online but after 11 minutes I failed. I finished the drawing anyway, dividing AREA-rated players into 8 baskets containing 4 players each (1 to each preliminary group) and putting non-AREA rated players in a single basket of 16 to draw 4 to each preliminary group.

3 of the best from each group will advance to the Final A, the next 3 will advance to the Final B, the next 3 will advance to the Final C, and the last 3 will advance to the Final D. The finals will be played the same way, just without drawing. The results from the preliminary stage will not count other way than to determine who goes into which group.

If a player is eliminated due to forfeitures, he will still be assigned to the proper final group, however, he will not be allowed to play. Therefore, a final group other than just a Final D may be smaller than 12 players. I hope this won’t happen.

I will post the drawing results soon, then I will mail you all and you may start playing. May the best one win!

There are 48 people signed up in a normal time. This is a perfect number to divide people to 4 preliminary groups 12 players each, then play 4 final groups 12 players each. Therefore, I decide that the number of the extra slots for late entries will be zero.

The rules regarding the schedule and forfeits remain. I will publish the schedule soon, the drawing of groups will be done some time before the end of this year.

I keep getting thanks for organizing YATSL and questions about the way of supporting it. I am very glad about it and here’s what you can do:

If you have any questions or comments, you may leave it under this post as well as e-mail them to me directly.


Ladies and Gentlemen,

An exclusive card designed by Jason Matthews will be one of the prizes in YATSL 2016.

Jason Matthews – this Jason Matthews – was kind enough to design a card specifically to offer the card as a prize in YATSL 2016. The card project is already ready, as well as rules clarifications, and the physical performance is all that remains. I guess one year will be more than enough.

So, apart from other prizes, several copies of this card will be available in this league only, and, more to the point, I will neither reveal the card now nor after the season (but the winners may). I guess such a prize should be an elite one, yet still theoretically available to anyone, so the least number of winnable YATSL 2016 promo cards is:

The numbers above may increase, this will depend on the total number of players.

Convincing enough to sign up if you were hesitant? 😉

While adding another strong player to the participants list, Charles Robinson, I realized that the ratings here were no longer compatible with the list published by Mr. Hogetoorn. His list is unofficial as of 30 November but I updated the ratings notwithstanding.

We now have December, a new month, it’s a good time to announce special prizes. Today I announce the concept but soon I will announce the very greatest prize you could ever imagine in such an amateur tournament 😉 This will happen on 11th December or when we have 45 people on the list, whatever comes first.

Special prizes will differ from main prizes in the sense that one does not have to play a very good tournament to get the special prize because single games will contest these prizes rather than the players’ results in the whole tournament. The general rules for special prizes:

  1. The player who achieves the best result in a single game wins the prize.
  2. If two or more games are tied, the game played in the further tournament round wins (yes, I like keeping tension until the end).
  3. If this is also tied, more people will get the special prize (no more than 5, if more people tie, there will be a lottery).
  4. For special prizes purposes only the games played on wargameroom and reported with a full, replayable *.wgr file count.

Special Prize No. 1 Announcement

Goal: win a game as USSR, coming back from the worst situation. The situation will be measured with the USA VPs in its peak moment. The more VPs USA has in its peak moment, the better the game is in this classification provided USSR wins the game.

Europe Control victories always count for this goal (losing due to holding Europe Scoring if Europe is USSR-Controlled is considered an Europe Control victory). Other victories count only if USSR manages to be ahead in VPs after the peak USA value but before the game ends (simplifying: if you get to +19VPs and win by DEFCON, or on time, etc., this does not count).

The prize for this goal: the Polish promotional card from 4th edition of Twilight Struggle Game “Lata ołowiu” (“Years of Lead”, originally taken from Italian edition) with translated event text.


(only if reported a candidate game):

  1. Anthony Shaheen for a game against Srđan Grbić (18 VP)
  2. Charles Robinson for a game against Wojciech Pietrzak (15 VP)
  3. Tomas Tvaroh for a game against Sergei Mukailov (15 VP)
  4. Robert Evan Woodham for a game against Tasos Manolopoulos (14 VP)